Activity
From 06/25/2017 to 07/24/2017
07/22/2017
- FO 09:06 PM Bug #56: Galaxian Cartridge crash
- This works on the latest core I'm using (lets call it v15 - address decoder rework!)
07/20/2017
- ND 10:06 PM Bug #56 (Closed): Galaxian Cartridge crash
- i tried the physical 8k Galaxian cart on the Eclaire with Core v13 and the game crash 2sec into the demo screen
the same game in CAR format loaded form the eclaire menu works fine
its the physical cart that crash
07/19/2017
- FO 08:14 PM Feature #55 (New): Replace main CPU
- I really find the stack based zpu annoying to debug. Also as its setup the rom is full.
Consider replacing with something newer, also with gcc support, such as https://github.com/SpinalHDL/VexRiscv.
07/15/2017
- FO 09:47 PM Bug #25: F10 Hard Reset Ignore inserted cartridge (Core v7)
- This is the last thing remaining for V15. In order to do it (simply) I decided to allow off PBI access from turbo mode and zpu. That seems to work now, except its failing timing. I think I need to plumb the internal freezer in differentl...
- FO 09:44 PM Bug #25 (In Progress): F10 Hard Reset Ignore inserted cartridge (Core v7)
07/09/2017
- FO 01:25 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- I'm using block ram in the FPGA for the OS ROM and BASIC. It can be read in 2 cycles and written to in 1 cycle. SDRAM takes about 5-6 iirc. So in turbo mode, with no cpu cache, this makes a huge difference in speed.
07/07/2017
- SA 11:05 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- ??? What you mean here?
- FO 09:26 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- Also of course nice and fast vs uncached sdram...
sysinfo fp test from 6x->20x :-) I probably need a cache to get this closer to 30-40x, but that will take some work. - FO 09:13 PM Feature #2: PBI support
- Added antic refresh cycles
07/06/2017
- FO 09:28 PM Feature #51: Debug port
- I have a first cut of this building. This will be part of the v15 core.
Next I need to build the capture software to stream this into the PC. Then some post-analysis software, probably a hacked up emulator.
07/05/2017
- FO 09:41 PM Bug #49 (Closed): CORE13 - NTSC/PAL switching
- FO 09:40 PM Bug #49: CORE13 - NTSC/PAL switching
- Fixed, will be in v15 when I release it.
07/04/2017
- FO 09:31 PM Bug #49: CORE13 - NTSC/PAL switching
- Trying to fix this one, but its nasty. I need more brain cycles to fix it...
- FO 09:29 PM Feature #14: Svideo core for first prototype
- Hmm, just reading that IRE is _relative_ so that might be why increasing voltage didn't make anything brighter!!
https://en.wikipedia.org/wiki/IRE_(unit)
So I wonder if I could have a 0V-0.5V signal that uses the correct relative s...
07/03/2017
- SA 06:42 AM Feature #14: Svideo core for first prototype
- Stephen wrote:
> Hate to be a dunce - where is the documentation for cabling s-video from this board?
You can use Green signal for composite video, or Green signal for Luma and Blue signal for Chroma for S-Video, from RGB connector.
- ST 12:31 AM Feature #14: Svideo core for first prototype
- foft wrote:
> For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs the previous version.
> ...
Hate to be a dunce - where is the documentation for cabling s-video from this board? I have...
07/02/2017
- FO 10:50 PM Feature #14: Svideo core for first prototype
- For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs the previous version.
This is generated more the 'atari way' - i.e. off hue/brightness with phase shifts, rather than being based on ... - FO 11:42 AM Feature #14: Svideo core for first prototype
- I mean svideo and composite, it's the same thing pretty much.
I've got the gtia style one running pretty well for ntsc now. Its interesting to implement if nothing else:) - FO 01:10 PM Bug #54: GTIA issue when Turbo > 4X
- Yeah, this kind of test program is very helpful. Thanks.
- SA 05:54 AM Bug #54: GTIA issue when Turbo > 4X
- Thanks Stephen!
- ST 03:46 AM Bug #54 (Closed): GTIA issue when Turbo > 4X
- I'm attaching a BASIC listing of a PMG test program I wrote to assist in diagnosing an issue with the 1088XEL. For fun, I tried running it with the various Turbo speeds. 1, 2, 4 work perfectly. 8, 16, 32 display issues as shown in the...
07/01/2017
- ST 06:43 PM Feature #14: Svideo core for first prototype
- sadosp wrote:
> Maybe is time to think about implementing one external RGB -> composite/s-video converter, fit directly to VGA output connector.
> ...
My thoughts (coming from NTSC land). We haven't had TVs or monitors with S-Video co... - SA 05:31 PM Feature #14: Svideo core for first prototype
- Maybe is time to think about implementing one external RGB -> composite/s-video converter, fit directly to VGA output connector.
But the question still remain for me if people really need it.
- FO 05:05 PM Feature #14: Svideo core for first prototype
- That works, kind of! Basic screen and star wars shields look the correct colours, but I have no red. Also very grainy and svideo is a single colour?!
- FO 12:59 PM Feature #14: Svideo core for first prototype
- Writing an 'atari-style' implementation instead of going via RGB. Fixed saturation, simple phase shift for colour.
- FO 07:10 AM Feature #14: Svideo core for first prototype
- Interesting...
http://atariage.com/forums/topic/29621-atari-video-circuits-experiment/
So fixed saturation (except gray), just phase shifted for the cols. Then add luma. Might try that rather than generic rgb component. - FO 03:59 PM Feature #53 (Closed): Add version number to settings
- Add version number to settings
06/30/2017
- ST 11:30 PM Bug #52: Atari Control Picture
- foft wrote:
> I checked an older core in case I introduced it with the antic timing changes for pbi. Was bad then, so unrelated.
> ...
Excellent - glad it will be of help. I only recently discovered this cool program. - FO 10:15 PM Bug #52: Atari Control Picture
- I checked an older core in case I introduced it with the antic timing changes for pbi. Was bad then, so unrelated.
This is a nice static picture to debug in sim or signaltap. I like this kind of test case:-) - FO 10:10 PM Feature #14: Svideo core for first prototype
- Added a poke 712,15 for comparison of max values. Interesting how the amplitude for basic 'blue' is so much higher yet the peak amplitude is comparable...
Atari:
!composite_atari_max.png!
Eclaire:
!composite_eclaire_max.png! - FO 09:54 PM Feature #14: Svideo core for first prototype
- I mean see how the 'white' on ready already takes most of the range, without trying to increase it.
- FO 09:54 PM Feature #14: Svideo core for first prototype
- Atari
!composite_atari_basic.png!
Eclaire
!composite_eclaire_basic.png!
We have a range of 0-1v on the DAC. 0-0.3V sync and 0.3V-1.0V is set by changing the dac level. So trouble is its not really enough. Might still need to chan... - FO 09:50 PM Feature #14: Svideo core for first prototype
- Added traces of Atari basic from the scope, to see the voltage level differences.
Eclaire is driving my monitor, Atari is through a 66ohm resistor (little low, so voltage is suppressed a little).
Still, a stark difference!
06/29/2017
- ST 11:30 PM Bug #52 (Closed): Atari Control Picture
- CORE14, PAL & NTSC exhibit the same behaviour. When displaying the attached Atari Control Picture, the colour blocks in column 0 are only displaying the rightmost 4 pixels, not the entire 8.
Altirra (and real hardware) : ACP.png
Ecl... - FO 08:59 PM Bug #49: CORE13 - NTSC/PAL switching
- I think I've identified the problem. If the zpu happens to exit the menu at the end of an 'original' cycle the pbi logic can block the response from a memory access. Now to think about how to implement this in a better way...