Activity
From 07/03/2017 to 08/01/2017
07/22/2017
- FO 09:06 PM Bug #56: Galaxian Cartridge crash
- This works on the latest core I'm using (lets call it v15 - address decoder rework!)
07/20/2017
- ND 10:06 PM Bug #56 (Closed): Galaxian Cartridge crash
- i tried the physical 8k Galaxian cart on the Eclaire with Core v13 and the game crash 2sec into the demo screen
the same game in CAR format loaded form the eclaire menu works fine
its the physical cart that crash
07/19/2017
- FO 08:14 PM Feature #55 (New): Replace main CPU
- I really find the stack based zpu annoying to debug. Also as its setup the rom is full.
Consider replacing with something newer, also with gcc support, such as https://github.com/SpinalHDL/VexRiscv.
07/15/2017
- FO 09:47 PM Bug #25: F10 Hard Reset Ignore inserted cartridge (Core v7)
- This is the last thing remaining for V15. In order to do it (simply) I decided to allow off PBI access from turbo mode and zpu. That seems to work now, except its failing timing. I think I need to plumb the internal freezer in differentl...
- FO 09:44 PM Bug #25 (In Progress): F10 Hard Reset Ignore inserted cartridge (Core v7)
07/09/2017
- FO 01:25 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- I'm using block ram in the FPGA for the OS ROM and BASIC. It can be read in 2 cycles and written to in 1 cycle. SDRAM takes about 5-6 iirc. So in turbo mode, with no cpu cache, this makes a huge difference in speed.
07/07/2017
- SA 11:05 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- ??? What you mean here?
- FO 09:26 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
- Also of course nice and fast vs uncached sdram...
sysinfo fp test from 6x->20x :-) I probably need a cache to get this closer to 30-40x, but that will take some work. - FO 09:13 PM Feature #2: PBI support
- Added antic refresh cycles
07/06/2017
- FO 09:28 PM Feature #51: Debug port
- I have a first cut of this building. This will be part of the v15 core.
Next I need to build the capture software to stream this into the PC. Then some post-analysis software, probably a hacked up emulator.
07/05/2017
- FO 09:41 PM Bug #49 (Closed): CORE13 - NTSC/PAL switching
- FO 09:40 PM Bug #49: CORE13 - NTSC/PAL switching
- Fixed, will be in v15 when I release it.
07/04/2017
- FO 09:31 PM Bug #49: CORE13 - NTSC/PAL switching
- Trying to fix this one, but its nasty. I need more brain cycles to fix it...
- FO 09:29 PM Feature #14: Svideo core for first prototype
- Hmm, just reading that IRE is _relative_ so that might be why increasing voltage didn't make anything brighter!!
https://en.wikipedia.org/wiki/IRE_(unit)
So I wonder if I could have a 0V-0.5V signal that uses the correct relative s...
07/03/2017
- SA 06:42 AM Feature #14: Svideo core for first prototype
- Stephen wrote:
> Hate to be a dunce - where is the documentation for cabling s-video from this board?
You can use Green signal for composite video, or Green signal for Luma and Blue signal for Chroma for S-Video, from RGB connector.
- ST 12:31 AM Feature #14: Svideo core for first prototype
- foft wrote:
> For anyone with composite/svideo setup. Please can you tell me what you think of svideo_gtia6.sof vs the previous version.
> ...
Hate to be a dunce - where is the documentation for cabling s-video from this board? I have...