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#include "joystick.h"

#include "regs.h"

void joystick_poll(struct joystick_status * status)
{
status->x_ = 0;
status->y_ = 0;
status->fire_ = 0;

unsigned char porta = *atari_porta;
if (0==(porta&0x2)) // down
{
status->y_ =1;
}
else if (0==(porta&0x1)) // up
{
status->y_ =-1;
}
if (0==(porta&0x8)) // right
{
status->x_ = 1;
}
else if (0==(porta&0x4)) // left
{
status->x_ = -1;
}
if (0==(1&*atari_trig0)) // fire
{
status->fire_ = 1;
}
}

void joystick_wait(struct joystick_status * status, enum JoyWait waitFor)
{
while (1)
{
joystick_poll(status);
switch (waitFor)
{
case WAIT_QUIET:
if (status->x_ == 0 && status->y_ == 0 && status->fire_ == 0) return;
break;
case WAIT_FIRE:
if (status->fire_ == 1) return;
break;
case WAIT_EITHER:
if (status->fire_ == 1) return;
// fall through
case WAIT_MOVE:
if (status->x_ != 0 || status->y_ != 0) return;
break;
}
}
}

(20-20/35)