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#pragma once

struct joystick_status
{
int x_;
int y_;
int fire_;
};

enum JoyWait {WAIT_QUIET, WAIT_FIRE, WAIT_MOVE, WAIT_EITHER};

void joystick_poll(struct joystick_status * status);
void joystick_wait(struct joystick_status * status, enum JoyWait waitFor);

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