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#include "joystick.h"

#include "regs.h"
//#include "io.h"

//#include <stdio.h>

#ifdef USB
#include "usb.h"
#endif

#ifdef USB
extern struct usb_host usb_porta;
#endif
#ifdef USB2
extern struct usb_host usb_portb;
#endif

int ps2Pressed;

static unsigned char ps2ascii[] =
{
0x1C,//'A',
0x32,//'B',
0x21,//'C',
0x23,//'D',
0x24,//'E',
0x2B,//'F',
0x34,//'G',
0x33,//'H',
0x43,//'I',
0x3B,//'J',
0x42,//'K',
0x4B,//'L',
0x3A,//'M',
0x31,//'N',
0x44,//'O',
0x4D,//'P',
0x15,//'Q',
0x2D,//'R',
0x1B,//'S',
0x2C,//'T',
0x3C,//'U',
0x2A,//'V',
0x1D,//'W',
0x22,//'X',
0x35,//'Y',
0x1A,//'Z'
};

static unsigned char ps2asciinum[] =
{
0x45,//'0',
0x16,//'1',
0x1E,//'2',
0x26,//'3',
0x25,//'4',
0x2E,//'5',
0x36,//'6',
0x3D,//'7',
0x3E,//'8',
0x46,//'9',
};

int decodeKey(int ps2)
{
int i;
for (i='A';i<='Z';++i)
{
if (ps2ascii[i-'A']==ps2)
return i;
}
for (i='0';i<='9';++i)
{
if (ps2asciinum[i-'0']==ps2)
return i;
}
if (ps2 == 0x66)
{
return -1;
}
return 0;
}

void joystick_poll(struct joystick_status * status)
{
status->x_ = 0;
status->y_ = 0;
status->fire_ = 0;
status->escape_ = 0;
status->keyPressed_ = decodeKey(ps2Pressed);

#ifdef USB
usb_poll(&usb_porta);
#endif
#ifdef USB2
usb_poll(&usb_portb);
#endif

unsigned char porta = *atari_porta;
porta = (porta>>4) & (porta);

int controls = get_controls();

status->y_ = !(porta&0x2) -((unsigned int)!(porta&0x1));
status->x_ = !(porta&0x8) -((unsigned int)!(porta&0x4));
status->fire_ = !(1&*atari_trig0&*atari_trig1);

if (controls!=0)
{
status->y_ = !!(controls&0x2) -((unsigned int)!!(controls&0x1));
status->x_ = !!(controls&0x8) -((unsigned int)!!(controls&0x4));
status->fire_ = !!(controls&0x10);
status->escape_ = !!(controls&0x20);
}

//if (porta != 0xff)
//printf("%02x %x %x %x\n",porta,status->x_,status->y_,status->fire_);
/*
if (0==(porta&0x2)) // down
{
status->y_ =1;
}
else if (0==(porta&0x1)) // up
{
status->y_ =-1;
}
if (0==(porta&0x8)) // right
{
status->x_ = 1;
}
else if (0==(porta&0x4)) // left
{
status->x_ = -1;
}
if (0==(1&*atari_trig0)) // fire
{
status->fire_ = 1;
}
*/
}

void joystick_wait(struct joystick_status * status, enum JoyWait waitFor)
{
while (1)
{
joystick_poll(status);
switch (waitFor)
{
case WAIT_QUIET:
if (status->x_ == 0 && status->y_ == 0 && status->fire_ == 0 && status->keyPressed_ == 0) return;
break;
case WAIT_FIRE:
if (status->fire_ == 1 || status->escape_==1) return;
break;
case WAIT_EITHER:
if (status->fire_ == 1) return;
// fall through
case WAIT_MOVE:
if (status->x_ !=0 || status->y_ != 0 || status->escape_==1 || status->keyPressed_ !=0) return;
break;
}
}
}

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