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#include "joystick.h"
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#include "regs.h"
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//#include "io.h"
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//#include <stdio.h>
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#ifdef USB
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#include "usb.h"
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#endif
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#ifdef USB
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extern struct usb_host usb_porta;
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#endif
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#ifdef USB2
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extern struct usb_host usb_portb;
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#endif
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/* TODO: probably simpler to output ascii from the vhdl */
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static unsigned char bitascii[] =
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{
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63,//'A',
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21,//'B',
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18,//'C',
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58,//'D',
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42,//'E',
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56,//'F',
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61,//'G',
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57,//'H',
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13,//'I',
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1,//'J',
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5,//'K',
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0,//'L',
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37,//'M',
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35,//'N',
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8,//'O',
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10,//'P',
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47,//'Q',
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40,//'R',
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62,//'S',
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45,//'T',
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11,//'U',
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16,//'V',
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46,//'W',
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22,//'X',
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43,//'Y',
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23,//'Z'
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};
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static unsigned char bitasciinum[] =
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{
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50,//'0',
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31,//'1',
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30,//'2',
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26,//'3',
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24,//'4',
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29,//'5',
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27,//'6',
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51,//'7',
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53,//'8',
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48,//'9',
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};
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int bit_set(unsigned int low, unsigned int high, int bit)
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{
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if (bit<32)
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{
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return (low&(1<<bit))!=0;
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}
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else if (bit<64)
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{
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return (high&(1<<bit))!=0;
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}
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else
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{
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return 0;
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}
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}
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int decodeKey()
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{
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unsigned int lowAtariKeys = *zpu_in3;
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unsigned int highAtariKeys = *zpu_in4;
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int i;
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for (i='A';i<='Z';++i)
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{
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if (bit_set(lowAtariKeys,highAtariKeys,bitascii[i-'A']))
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return i;
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}
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for (i='0';i<='9';++i)
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{
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if (bit_set(lowAtariKeys,highAtariKeys,bitasciinum[i-'0']))
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return i;
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}
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if (bit_set(lowAtariKeys,highAtariKeys,52)) //backspace
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{
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return -1;
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}
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return 0;
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}
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void joystick_poll(struct joystick_status * status)
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{
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status->x_ = 0;
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status->y_ = 0;
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status->fire_ = 0;
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status->escape_ = 0;
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status->keyPressed_ = decodeKey();
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#ifdef USB
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usb_poll(&usb_porta);
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#endif
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#ifdef USB2
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usb_poll(&usb_portb);
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#endif
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unsigned char porta = *atari_porta;
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porta = (porta>>4) & (porta);
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int controls = get_controls();
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status->y_ = !(porta&0x2) -((unsigned int)!(porta&0x1));
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status->x_ = !(porta&0x8) -((unsigned int)!(porta&0x4));
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status->fire_ = !(1&*atari_trig0&*atari_trig1);
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if (controls!=0)
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{
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status->y_ = !!(controls&0x2) -((unsigned int)!!(controls&0x1));
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status->x_ = !!(controls&0x8) -((unsigned int)!!(controls&0x4));
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status->fire_ = !!(controls&0x10);
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status->escape_ = !!(controls&0x20);
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}
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//if (porta != 0xff)
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//printf("%02x %x %x %x\n",porta,status->x_,status->y_,status->fire_);
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/*
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if (0==(porta&0x2)) // down
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{
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status->y_ =1;
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}
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else if (0==(porta&0x1)) // up
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{
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status->y_ =-1;
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}
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if (0==(porta&0x8)) // right
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{
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status->x_ = 1;
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}
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else if (0==(porta&0x4)) // left
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{
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status->x_ = -1;
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}
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if (0==(1&*atari_trig0)) // fire
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{
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status->fire_ = 1;
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}
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*/
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}
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void joystick_wait(struct joystick_status * status, enum JoyWait waitFor)
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{
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while (1)
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{
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joystick_poll(status);
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switch (waitFor)
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{
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case WAIT_QUIET:
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if (status->x_ == 0 && status->y_ == 0 && status->fire_ == 0 && status->keyPressed_ == 0) return;
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break;
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case WAIT_FIRE:
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if (status->fire_ == 1 || status->escape_==1) return;
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break;
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case WAIT_EITHER:
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if (status->fire_ == 1) return;
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// fall through
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case WAIT_MOVE:
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if (status->x_ !=0 || status->y_ != 0 || status->escape_==1 || status->keyPressed_ !=0) return;
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break;
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}
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}
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}
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