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# Date Author Comment
393 08/09/2015 02:01 PM markw

Disable playfield DMA when mode dmactl(1 downto 0)=="00". Fixes turmoil and spider city. I am sure I also need to fix the dma clock since this is not a case I really thought anything used. Still it passes acid and fixes these games so committing as is. Thanks to Phaeron for the help with this one!

352 04/08/2015 07:59 AM markw

Reverted antic highres "fixes" that break numen. circa r256/257

349 04/06/2015 02:04 PM markw

Fix 480i interlace. Vsync needs to be on exactly the right row, also the AN2 must be disabled by clearing bits 0 or 1 on dmactl.

296 12/13/2014 08:00 PM markw

Fix for hscrol and mode 8

257 11/08/2014 11:20 PM markw

Working on high-res fixes - not yet complete, but still passes acid

79 06/19/2014 09:25 PM markw

Not 100% sure why but this change from a while ago breaks the mist and de1 sdram versions. Need to investigate futher but reverting for now.

65 06/01/2014 09:15 PM markw

Fix memory_data_in missing from sensitivity list

60 05/21/2014 10:37 PM markw

Make more resilient to slow ram accesses. Needs more work/testcases etc for this really.

56 05/17/2014 09:08 PM markw

Antic refresh always takes one original cycle - this fixes turbo mode up to 4x on mcc

39 05/03/2014 10:34 AM markw

No need for mmu to deal with refresh at all

2 03/23/2014 09:49 PM markw

Make these generic to support Replay (28MHz) and the rest (57MHz)

1 03/23/2014 07:15 PM markw

Current unmerged vhdl for my Atari800 core and start at merging them into one tree with a common core