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From 07/04/2017 to 08/02/2017

07/22/2017

FO 09:06 PM Bug #56: Galaxian Cartridge crash
This works on the latest core I'm using (lets call it v15 - address decoder rework!) foft

07/20/2017

ND 10:06 PM Bug #56 (Closed): Galaxian Cartridge crash
i tried the physical 8k Galaxian cart on the Eclaire with Core v13 and the game crash 2sec into the demo screen
the same game in CAR format loaded form the eclaire menu works fine
its the physical cart that crash
ndary

07/19/2017

FO 08:14 PM Feature #55 (New): Replace main CPU
I really find the stack based zpu annoying to debug. Also as its setup the rom is full.
Consider replacing with something newer, also with gcc support, such as https://github.com/SpinalHDL/VexRiscv.
foft

07/15/2017

FO 09:47 PM Bug #25: F10 Hard Reset Ignore inserted cartridge (Core v7)
This is the last thing remaining for V15. In order to do it (simply) I decided to allow off PBI access from turbo mode and zpu. That seems to work now, except its failing timing. I think I need to plumb the internal freezer in differentl... foft
FO 09:44 PM Bug #25 (In Progress): F10 Hard Reset Ignore inserted cartridge (Core v7)
foft

07/09/2017

FO 01:25 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
I'm using block ram in the FPGA for the OS ROM and BASIC. It can be read in 2 cycles and written to in 1 cycle. SDRAM takes about 5-6 iirc. So in turbo mode, with no cpu cache, this makes a huge difference in speed. foft

07/07/2017

SA 11:05 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
??? What you mean here? sadosp
FO 09:26 PM Feature #24: A board with Atari SOUL!!!! (ROM in block ram support)
Also of course nice and fast vs uncached sdram...
sysinfo fp test from 6x->20x :-) I probably need a cache to get this closer to 30-40x, but that will take some work.
foft
FO 09:13 PM Feature #2: PBI support
Added antic refresh cycles foft

07/06/2017

FO 09:28 PM Feature #51: Debug port
I have a first cut of this building. This will be part of the v15 core.
Next I need to build the capture software to stream this into the PC. Then some post-analysis software, probably a hacked up emulator.
foft

07/05/2017

FO 09:41 PM Bug #49 (Closed): CORE13 - NTSC/PAL switching
foft
FO 09:40 PM Bug #49: CORE13 - NTSC/PAL switching
Fixed, will be in v15 when I release it. foft

07/04/2017

FO 09:31 PM Bug #49: CORE13 - NTSC/PAL switching
Trying to fix this one, but its nasty. I need more brain cycles to fix it... foft
FO 09:29 PM Feature #14: Svideo core for first prototype
Hmm, just reading that IRE is _relative_ so that might be why increasing voltage didn't make anything brighter!!
https://en.wikipedia.org/wiki/IRE_(unit)
So I wonder if I could have a 0V-0.5V signal that uses the correct relative s...
foft
 

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