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# Date Author Comment
56 05/17/2014 09:08 PM markw

Antic refresh always takes one original cycle - this fixes turbo mode up to 4x on mcc

50 05/13/2014 09:35 PM markw

Added fkeys

43 05/07/2014 08:57 PM markw

Connect up snoop to allow ZPU to see the data it requested

42 05/07/2014 08:56 PM markw

Always complete sram request if we have no sram

39 05/03/2014 10:34 AM markw

No need for mmu to deal with refresh at all

34 04/26/2014 07:46 PM markw

Add an additional internal rom option - internal_rom=2, which for now just loops reading/writing 4 bytes. e.g. for testing new RAM setups

30 04/16/2014 10:19 PM markw

Pass through video bigs

25 04/16/2014 10:09 PM markw

Added video bits to generic, since I am having to adjust this everywhere.

20 04/15/2014 08:11 PM markw

to_01 silenced sim, but caused build issues. If its invalid use 0.

19 04/15/2014 08:10 PM markw

Pass through some PBI signals needed for SDRAM

13 04/13/2014 08:32 PM markw

Expose pots, lightpen. Fix joystick bit ordering comments.

12 04/13/2014 08:30 PM markw

added ps2_keys_reg to sensitivity list (was missing)

11 04/13/2014 08:30 PM markw

Split ROM into its own process, to make it easier for Quartus to infer

8 04/05/2014 10:01 PM markw

Renamed poly_* to pokey_poly_* since it is part of pokey

7 04/05/2014 09:54 PM markw

Cleaned up ZPU into slightly more generic form, though still clearly atari core targetted. Added inital tb, though needs rom to verify more. MIST sector side removed, but should be possible with external changes. Now ZPU instead has lots of GPIO.

6 04/05/2014 10:03 AM markw

Allow palette selection - with one option GTIA direct to allow external scandouble (with less memory)

4 04/05/2014 09:52 AM markw

Compiled/ran helloworld in sim. Appears fine...

3 04/03/2014 09:50 PM markw

First cut at simple toplevel for the atari800xl - needs checking with isim...

2 03/23/2014 09:49 PM markw

Make these generic to support Replay (28MHz) and the rest (57MHz)

1 03/23/2014 07:15 PM markw

Current unmerged vhdl for my Atari800 core and start at merging them into one tree with a common core