Activity
From 10/02/2017 to 10/31/2017
10/30/2017
- FO 09:28 PM Feature #3: High resolution antic support
- I fixed the dma clock, then I found character fetching was not working either. I've fixed that for 2x, but still remains broken for 4x. Doing a build to see if I'm right on 2x:-)
10/29/2017
- FO 12:42 PM Feature #3 (In Progress): High resolution antic support
- Taking a look at this one for a change!
Its actually not looking too bad, at least the first bug. I start off the dma clock as usual and the first tick happens to early (due to faster colour clock). Then it ends up not stopping the DM...
10/28/2017
- SA 09:29 PM Bug #54: GTIA issue when Turbo > 4X
- foft wrote:
> I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the artifacts.
:-) This mean progress!
- FO 07:33 PM Bug #54: GTIA issue when Turbo > 4X
- I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the artifacts.