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From 10/02/2017 to 10/31/2017

10/30/2017

FO 09:28 PM Feature #3: High resolution antic support
I fixed the dma clock, then I found character fetching was not working either. I've fixed that for 2x, but still remains broken for 4x. Doing a build to see if I'm right on 2x:-) foft

10/29/2017

FO 12:42 PM Feature #3 (In Progress): High resolution antic support
Taking a look at this one for a change!
Its actually not looking too bad, at least the first bug. I start off the dma clock as usual and the first tick happens to early (due to faster colour clock). Then it ends up not stopping the DM...
foft

10/28/2017

SA 09:29 PM Bug #54: GTIA issue when Turbo > 4X
foft wrote:
> I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the artifacts.
:-) This mean progress!
sadosp
FO 07:33 PM Bug #54: GTIA issue when Turbo > 4X
I noticed that on the v16 core with the OS in block ram (vs sdram) up to 16x works ok. But 32x has the artifacts. foft

10/25/2017

FO 10:16 PM v16
v15 is dead and the large structural changes are still a lot of work.
As such I've revised the v15 wip as v16 and ported it to v1 and v2 boards.
This is largely just to get the svn branch back in a state so it builds. So I can work on ...
foft
 

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